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2013年5月22日星期三
reasons that DH hard for dps making
The problem isnt in the design of the class, the problem is as simply as the current damage of the skills. Making a DH on par with the other classes isn't as hard as you think, you don't need to redesign anything, you just need to tweak the skills damage and test it till our eDPS reflects our paper DPS, where to buy Diablo 3 account And theres no issue with survivability either, no one is complaining about that, they just believe that a DH's eDPS sucks for a main DPS class, and that our skills right now dont do the required damage to compete with other classes on higher MPs. We don't need simplicity, we need more damage, the class would stay the same, play the same, just do more DPS and therefore kill things faster. I repeat, I don't find it that complicated, we dont need new tools and functions, just the a buff on our damage skills that would place us on the level that other classes are right now.
If sheet dps was a reflection to how much damage a DH could constantly dish out it would literally be like an atom bomb constantly going off from a source that is unkillable. Its a lot easier to buff a class like a monk to do somewhat more damage because he still has to take damage to do it Diablo 3 accounts. What's stopping this from being just a damage tweak is that it would enable you to play with 15k hp 50 resistance and all out damage because you just don't need to risk taking damage.
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